Art vs. Entertainment
30 01 2008Today, during my Narrative Content Design class, we discussed the game Passage. Please try it out if you haven’t played it before. It’s a small free download and it will only take you about 10 minutes to play the entire game. Passage presents a very different and artistic approach to narrative, which is why we were discussing it, but that’s not what I’m going to talk about here. During our discussion, students were inclined to describe Passage as more of a piece of art than a game. Brenda found it interesting that we made a distinction between the two, saying that she viewed them all in one large category.
I thought about it for a few minutes, and before long I came to the rather obvious conclusion that there will always be a division between games as art and games as entertainment. To me, games as art are games whose goal is to make a statement. This isn’t necessarily political or activist. Passage, for example, makes a very profound statement about the human condition. There’s nothing political about it. On the other hand, games as entertainment are games whose goal is for the player to have fun. Games that make a statement aren’t always fun. If nothing else, Passage is depressing. There is no sense of victory at the end. Super Columbine Massacre certainly isn’t fun. It’s meant to be disturbing, and it gets its point across very well. At a presentation by Mary Flanagan, I saw a game called ‘Hush’ about the conflict in Rwanda. Even watching Mary play the game was unsettling, and the audience was profoundly affected by it. As statements, all of these games are extremely successful. As entertainment, not so much.
My question is: Can we make games that make a statement fun? And, perhaps more importantly, should we try?
Before I answer either of those questions, I have to say that games that make statements aren’t necessarily NOT fun. I have to admit that the McDonald’s Game is pretty entertaining, if for no other reason, because it’s humorous. The point is that its primary aim is to make a statement. It’s fun simply because of its execution. So I guess the question actually becomes: Can we make games with two primary goals- making a statement AND being fun?
I think the answer is yes and no. I feel like strong statements can be incorporated into entertaining games, mainly through use of narrative. In fact, the narrative I’m working on now has some very strong messages in it. It puts the player in uncomfortable positions and challenges his beliefs. The narrative is depressing or even frightening at times, but the game itself will be entertaining.
It’s not so hard to incorporate statements into entertaining games. Even games that take place in fantasy worlds have the opportunity to convey deep messages about government, humanity, and all kinds of other things. To draw from another medium, Terry Goodkind makes very strong statements about government and capitalism in the Sword of Truth series, which takes place entirely in a fantasy universe. I think the real issue is likely marketing. A game like Assassin’s Creed could have easily incorporated a message about modern religion into its narrative, but that might have cost it quite a bit of its appeal to the general population. By nature, games with a message have a much smaller target audience- namely, people who are interested in hearing the message. Even if the game is extremely entertaining, the player may feel that the message of the game is being jammed down his or her throat.
So, should games try to both entertain the player and convey a message? I think so. That’s not to say that games simply for entertainment’s sake shouldn’t be made. After all, what would I do without games like Guitar Hero and Dead Rising? But I do think game developers should take advantage of the incredible opportunity they have to convey messages to the world. The interactive experience is so real to people. This makes games an astonishingly powerful tool for making statements. And, if an entertaining game makes a statement, it will reach many many more people than the indy art games that are out there now. This will lend more credibility to games as a respectable media, and will thin the perceived gap between games and art.
Comments : 1 Comment »
Tags : art, Games, Passage
Categories : Games, School
Recent Comments